Da2 where is bartrand




















You start off playing alone as Varric, taking on Bartrand 's guards all by himself. During this part, Varric's health meter will constantly regenerate and his skills will have very short cooldowns; the guards will also be rather easy to kill. After defeating all enemies, there will be a cutscene revealing that the "epic battle to the death" was the storyteller's typical exaggeration irritating Cassandra to no end. When the actual scenario starts, the entire party will join Varric inside the mansion, starting from the southeast corner of the map.

Proceed to the southern room for the first battle. The crazed guards offer rather more challenge than before, especially when Hawke faces them in more threatening numbers as the party progresses through the mansion.

Proceed through the side rooms of the mansion, stunning the commanders and defeating their subordinates as you go, remembering to prioritize the archers. The enemies are mercenaries, so Nature damage will serve you very well in the form of weapon runes and Merrill 's Wrath of the Elvhen. The third encounter has a Standard-ranked trap and a Simple-ranked trap, worth and 50 XP respectively and requiring 20 and 10 Cunning to detect and disarm. Close the doors to break the enemy's line of sight and force them to come to you for an easier fight.

In the northern hall you'll find a Master-ranked poison trap requiring 40 Cunning to detect and disarm for XP, and more enemies in each room along the northern wall.

If you don't have 40 Cunning, you'll need a piece of equipment with the bonus to disarm traps perk. With the exception of premium and promotional content, the only pieces of equipment that can do this lie beyond this specific point in the game, namely the Boots of Enasalin , available to rogue Hawkes and obtained in this very mansion.

As the perk from such equipment is rendered moot after obtaining 40 Cunning, a more practical use of this trap is to trigger it on purpose, drawing the mercenaries from the northwestern dining hall into its area of effect using its nature element to inflict a great deal of damage on the group of mercenaries in the. After killing enemies in the first room on the left in the northern hallway, more enemies can come pouring out of the next room over. In the northeasternmost room, there is a Complex-ranked locked chest 30 Cunning, XP , along with the bodies of several servants.

Finally, proceed to the large central room where you will fight two crazed commanders and an army of their subordinates. The best thing to do is to take out the archers and the commander before anyone else, otherwise the second commander will spawn while the first is still alive.

If they team up, one commander's aura can heal the other and allow the rank-and-file to double dip, effectively creating a nigh-invulnerable enemy force.

Also, if you sleep with isabela before you do fenris you can still romance fenris. This one and only gift for Varric can be found at the Trinkets Emporium shop during Act 2, in Lowtown. Her first piece is not until Act 2. Hehehe Rigid Boning. Anyways, this piece can be found in the Hightown Apparel Shop in Act 2. Pick up the nearby Raw Lyrium and then continue your search for a another route. Climb the stairs and emerge at a path across the lava, along with a stone column that has the Codex entry: Deep Roads.

Unlike his brother, Bartrand was born in Orzammar in Blessed. Users questions. Or just not bring Anders along and allow the deed to be done? I have a tough time with that as well and it all depends on what style of play I am using for my Hawke.

You could tell that despite everything Varric still has some feelings for his brother. Unless I am playing a nasty version of Hawke I usually let him live figuring that the idol is what in the end caused him to go from just being a greedy dwarf to being an insane one.

It's his brother, and his choice IMO, so it all comes down to whether or not Anders is there and called on. Doesn't really matter to me either way. I'm over the betrayal thing enough to accept Varric sparing him, but do not care enough to stop Varric from killing him, either. All that matters is that he won't be a danger to others. He's gone mad, but he's not a mage; take away the knives and you're fine. This was one of the easiest decisions in the game for me.

If anything Hawke should be the one to do it if Varric can't. It's only a hard decision for Varric if you bring Anders and ask his input. Pause, click map, and look for merchant guild. April all an ocean away, Is this the better way to spend a day, keeping the winter at bay.

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